Holy mother of ALL cows! I just saw the demo. Maybe a 32X version could be done, with smaller view distances, and if the gouraud shading were completely elliminated (it would drain too much from the 32X). Never played it, but I'm sure it might have even lower res models (if that's even possible), and smaller draw distance (that would require some levels to be re-designed to account things you can't see), as well as a smaller resolution. The game engine was good, it was just a matter of tinkering with the art itself to get it looking better (using lower contrast/slightly blurred textures and better-made "mipmaps" would reduce the graininess a LOT, by making them shimmer less under the Saturn's rough point sampling, as well as fine tuning the vertex colors and lighting to increase color contrast between vertices - that would make the shading looks a LOT better and less blocky.)īut. TR1 was a real hardware pusher for it's time, and even if doesn't look as pretty as, say, Burning Rangers, or Croc, it had a LOT more on-screen polygons that most of the games of it's time, and most Saturn games *ever*. Maybe Zyrinx could do it, but not Core.īut I should't bash core. And considering the Saturn version slows down at slightly more expansive rooms, the 32X version would require a good deal of extra effort I'm not sure Core would deliver.
Only the characters/enemies, levers, and a few things, like spikes, saws and big rocks were 3D (as well as the levels themselves). I have yet to see the demo, but most objects in Tomb Raider were 2D already. It was just too expensive and came out way too late.
The VR chip was awesome, and kicked the SuperFX in the arse, but Sega overdid it. If SNES games were stuck to the default hardware, they would have a hard time matching Genesis games (and SNES games, in the beginning, were considered slower than Genny games). *That* was the major advantage to the SNES, not really the extra color pallete and better sound (that *maybe* could've been improved by special chips in the cart, but I don't know that much of the Genesis hardware to be sure of it). Or develop extra chips, like the VR chip but cheaper and not *that* powerfull, to use whithin the cartrigdes themselves. They should've used the money to cheapen and market the SegaCD and fund development of *original* CD titles that made good use of it's capabilities, not create another add-on. Also, the whole system was rushed up to the limits, and development was far from straightfoward.
A console developed and supported nearly entirely by SOA alone, ignored by SOJ, that was only interested in the Saturn, never got full support at any point of it's life. They never really plugged it to begin with, it was just loosely placed, and fell off naturally. Would've been a bad port)ĭarxide is the most 3D-intensive 32X game I ever saw, and it features slow down on stuff that would run just fine in a 3DO.Īnd Sega didn't pull the plug. Super Street Fighter II Turbo (Second only to AVP as best 32x game) curious as to how it would've turned out)ĭracula X (You gotta be shitting me! Although it'd most likely be a port of the SFC version) Can we say Street Fighter Alpha as well? )ĭarxide (USA release. Predator (GREATEST FUCKING 32X GAME EVER!!!!)Ĭollege Basketball's National ChampionshipĬomix Zone (Eh? What good would've this done?)ĭarkstalkers (Hm. Lara Croft GO was announced to be releasing on the PlayStation 4, with crossplay compatibility with the PlayStation Vita during Sony's 2016 PlayStation Experience, being released the day of the of the conference.32 Xtreme (32x version of ESPN Xtreme Games on PSX)ģ6 Great Holes Starring Fred Couples CD (Why? Waste of a disc, when there's the cart version)Īlien Vs.
The update was later released on other platforms on March 2017. It first released on PlayStation as timed exclusive on December 03, 2016.
Mirror of Spirits is developed by KO_OP Mode as a free DLC.
The Shard of Life is a free DLC for Lara Croft GO, and sees Lara traversing across 26 levels in search of the titular shard, It arrived on iOS and Android devices on November 26 2015. Players can collect ancient relics hidden throughout the game world to earn extra Lara Croft features and costumes for the most nostalgic fans. The game is presented as an isometric, top down, turn based platform/puzzle game. Lara explores the ruins of an ancient civilization in the Amazon Jungle while fighting menacing enemies, overcome dangerous obstacles and traps, and ultimately, uncover the myth of the Atlas of Beyond.